Photoshop Painting #23: Mouse Druid

  • Name: Damian
  • Occupation: Druid, leader of the forest animals.
  • Notable Features: Grey fur, brown eyes.
  • Character's Race: He's a mouse.
  • Character's Equipment: He has a twig he uses as a walking stick/quarterstaff.

As I've shown before, I have a soft spot for mice. Maybe it was just too much Brian Jacques as a child. 

Photoshop Painting Catchup #17: Theva Nemmonis

Prompt:

  • I just created a new character to play D&D with some friends for the first time in 25 years and am quite excited. I will be playing a female dragonborn paladin. She is 6'5" and about 265lbs with white/silver scales. She was a soldier for about 8 years before her clan got wiped out and now she is looking for payback...I looked for images on the web but most are of male dragonborn and higher level with fancy armor and weapons. And while I will eventually want something like that I figured I should have something that is appropriate for her current state at level 1.
  • She wears chain mail armor that while well worn, is kept in meticulous condition. She has a greataxe that she uses as her primary weapon and a warhammer for fighting from horseback (she also owns a horse)....She also carries with her a dagger that her first kill had on him as well as a war banner from her clan that is old, worn, and torn. Of course she also has the usual equipment (backpack, bedroll, saddle, saddle bags, etc).

This drawing was pure fun. Part of that was of course that I enjoy the hell out of drawing Dragonborn, and part of it was the challenge of figuring out how to put a Dragonborn on a horse.

A big difficulty with drawing mounted figures is getting the legs to plausibly wrap around the ribs of the horse without looking too long, too short, or extremely stiff. Make that figure Dragonborn, and suddenly you can add digitigrade legs and big toe claws to your list of difficulties!

Reference material pro-tip: Need to draw a mounted figure brandishing a weapon? Polo.

This also earns its place among my favorites because of the brilliant conversation I had with the Prompter about the final image. She liked it, but was the tiniest bit disappointed....

Prompter: 'That's pretty awesome! I think you captured pretty much exactly how she would react to an attack, charge in with weapon drawn. I love the look on her face too, even the look on the horses face matches. The only thing that conflicts with my mental image is that since she has a 20 STR and is 6'5" I just envisioned that her weapons would be a bit oversized and look more menacing looking, though the warhammer you drew is exactly what your typical one would look like. But that is just a minor thing. I love it and thank you!!! 

Me: 'I imagine she's a bit disappointed about the size of her hammer too! :D But this one works, which is all level 1's get most of the time. After she adventures a bit, she'll get a shinier hammer. :) She'd also like a bigger horse while she's at it. This one is tall enough, but tires too quickly. (Theva's not a featherweight.) She'll get a proper warhorse eventually.'

Prompter: 'Perfect response. :) Thanks again! And yeah, I was gonna badger the DM for a warhorse instead of a regular one, but then I saw how much they cost and figured it would be a lost cause. Only problem I have now is waiting until we play again...'

Photoshop Painting Catchup #4

Larger version.

Okay, so before we talk painting technique, clearly I need to give you some context for this... silliness.

A pack of Orcs were captured by the fallen angel Bwana, the one responsible for minotaurs and owlbears. Using the corpse of a captured rabbit, he twisted the orcs, making them somehow more grotesque than they were previously. They thanked their maker, and dubbed themselves "rabi-tork".

That, plus a few details from the poster about weaponry and faces, and this is what happens. It's not my fault. 

Now then, on to business: If you go back and look, something changed since my last painting.

It doesn't have much to do with the nitty gritty of painting. My brushwork is basically unchanged. (Although I did do a little texture experiment with the fur on the legs, it wasn't really worth the amount of effort it took for how it turned out.) I think the real difference is composition. This is a full, of-a-whole piece: Not a figure by itself, and not a subject on a consistent but essentially irrelevant background. Here, things flow together, so the eye makes the rounds of the whole thing.

Part of that is the placement of the components– the mountains and the Rabi-tork themselves. But this is the first time I've really done anything resembling lighting. I try from time to time, but rarely do I actually make myself to a full range from almost white to almost black... While I'm working in color, at least. (Looking back on it now, I do wish I'd been more bold with the highlights on the bodies, but it's not bad.) When working in black and white I have no problem, which is possibly why I haven't been paying enough attention to it in color.